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Update

Soft dust remains, oxygen alarm, cheaper nodes at the start

Small dust remains slump into soft clumps, an alarm warns of low oxygen, and the first nodes of the star map come much sooner.

The start of the game brings more progress, and the hints explain oxygen.

New

  • Oxygen alarm: From 20 % oxygen, an alarm tone, pulsing red screen edges and a display with the distance to the oxygen tank give warning.
  • Sector bonus hint: The beginner's hints now end with cleaning a whole sector for its bonus, with its progress on the card.
  • Oxygen hints: When oxygen first falls to 20 %, a hint card with a marker leads to the oxygen tank. After refilling, the next card explains that leaves cut in the greenhouse fill the tank.

Improved

  • Small dust remains: The brush now takes tiny remains it almost touches. Larger ones slump into soft clumps and are easier to pick up over the last stretch of a sector, so there is no long clean-up at the end.
  • Order of the hints: After the research, the hints lead to buying the hand brush first and to the bigger container after that.
  • Hand brush: The hand brush costs 200 instead of 300 coins at the tool rack.
  • Star map prices: Nodes cost about half as much early in the game and become more expensive later. The first full container already pays for the first node.
  • Toothbrush: The faster speed while cleaning now comes with the second node; the Polisher makes the brush much bigger instead.
  • Brush size: The star map, tool rack and garage now speak of brush size. Bigger brushes pick up more dust in one go.